A living map of K3/Digital Bauhaus for the last ten years: events, temporary installations,long-term arrangements, persons, technical equipment, "stuff" and digital data...
This image from Sept 6th, 2005, shows the first soldering session of the Physical Prototyping Course held in 2005. We had no classroom, everything was fully booked, we had no lab-space, our budget was 10.000SEK and the class was populated by 40-something students.
We took over the cafeteria space (location 11 in the map) and we stayed there during 2 consecutive academic years. The results were amazing, the student's got more engaged than average in the production process, we got to exhibit at Malmo Museum, and Ars Electronica the year after.
Karin Andersson graduated IDM with a brilliant project analyzing the qualities of future interactive books. In this picture you will see her studies in how different people will take a book in a certain size.
For me it meant the first collaboration with the IDM program, where we tailor-made a one person course for Karin to get an introduction to basic interactive prototyping. With the help of Marcos Yarza and Marcus Appelback several functional prototypes were produced and presented at the final exhibition May 29th 2006.
Karin won one of the prizes for best xjobb that year and got engaged in the Paperworks project, part time.
Pontus Stalin and Marcus Hannerstig (in this picture) handled the lab's first collaboration with an external industrial designer. The awarded Christian Flindt suggested the realization of two projects together with him for the Danish company Louis Poulsen.
The rocking chair in the image shows the success story of that collaboration. The other project would have a much worse outcome :-)
The story behind that chair is in any case quite dramatic. Christian came out with the idea of making some kind of interactive rocking chair while I was abroad with 7 of the lab students running a fairly big event in Spain. Mr. Flindts deadline was pretty short, so we had to solve his brief with Marcus and Pontus working from Malmo, while I was in Madrid.
To me it meant to look for ways of parasiting friend's internet connections at nights, once I was out of work. The team in Sweden would then have posted questions or illustrations with ideas that should evaluate and post a response back before they would wake up the morning after. Some nights we would go on chatting for hours trying to imagine what was malfunctioning.
I never saw the prototype working until the end of the year show. The object was produced in our old 12m2 big laboratory space. We would etch circuits in the small room hidden in the back and try out new possibilities everyday.
That chair has been present in every single lecture I made since, as an example of online collaboration. I don't talk so much about the unsuccessful design story though.
The workshops at K3 gave us the chance to experiment alternative ways of teaching. The students had the chance to choose among various courses that went from complex computer-related issues to singing techniques.
For some of us, as teachers, it meant the chance to have two weeks off or the opportunity to try something special that we couldn't do in a normal course.
Personally I never liked to repeat workshop, this meant I faced lots of strange situations where I barely new what would happen. I held lamp design workshops, critical design ones, mobile design -that we called Calder vs. Tinguely-, electronic toy hacking... one of the course that came out pretty well, was the wireless networking one. Just eight students joined and we spent 2 weeks during the late winter 2003 running around town looking for wireless networks, we mapped them and shot a movie. Just the other day I found out that someone had posted that old movie on Youtube (this link) and that activists all around the world are using screenshots from it when announcing their own workshops on wireless technologies.
Now the workshops are gone and we have to think about other alternatives for making similar things.
This is addressed to you as a former participant in research, studies or creative work in the Digital Bauhaus at K3, Malmö Högskola. We are preparing a living map of the Digital Bauhaus. We have chosen the studios as a point of departure, but we are also interested in including information about the surrounding areas (the café, the auditorium, the entrance/smokers’ corner). You are invited to give your contribution to the map. Any piece of information (picture, text or both) is welcome – but please let us know if possible time and date, and the exact location within K3. We have provided a map with numbers for the different locations/studios as a guidance.
4 comments:
This image from Sept 6th, 2005, shows the first soldering session of the Physical Prototyping Course held in 2005. We had no classroom, everything was fully booked, we had no lab-space, our budget was 10.000SEK and the class was populated by 40-something students.
We took over the cafeteria space (location 11 in the map) and we stayed there during 2 consecutive academic years. The results were amazing, the student's got more engaged than average in the production process, we got to exhibit at Malmo Museum, and Ars Electronica the year after.
There are more pictures where that one came from.
Karin Andersson graduated IDM with a brilliant project analyzing the qualities of future interactive books. In this picture you will see her studies in how different people will take a book in a certain size.
For me it meant the first collaboration with the IDM program, where we tailor-made a one person course for Karin to get an introduction to basic interactive prototyping. With the help of Marcos Yarza and Marcus Appelback several functional prototypes were produced and presented at the final exhibition May 29th 2006.
Karin won one of the prizes for best xjobb that year and got engaged in the Paperworks project, part time.
Pontus Stalin and Marcus Hannerstig (in this picture) handled the lab's first collaboration with an external industrial designer. The awarded Christian Flindt suggested the realization of two projects together with him for the Danish company Louis Poulsen.
The rocking chair in the image shows the success story of that collaboration. The other project would have a much worse outcome :-)
The story behind that chair is in any case quite dramatic. Christian came out with the idea of making some kind of interactive rocking chair while I was abroad with 7 of the lab students running a fairly big event in Spain. Mr. Flindts deadline was pretty short, so we had to solve his brief with Marcus and Pontus working from Malmo, while I was in Madrid.
To me it meant to look for ways of parasiting friend's internet connections at nights, once I was out of work. The team in Sweden would then have posted questions or illustrations with ideas that should evaluate and post a response back before they would wake up the morning after. Some nights we would go on chatting for hours trying to imagine what was malfunctioning.
I never saw the prototype working until the end of the year show. The object was produced in our old 12m2 big laboratory space. We would etch circuits in the small room hidden in the back and try out new possibilities everyday.
That chair has been present in every single lecture I made since, as an example of online collaboration. I don't talk so much about the unsuccessful design story though.
The workshops at K3 gave us the chance to experiment alternative ways of teaching. The students had the chance to choose among various courses that went from complex computer-related issues to singing techniques.
For some of us, as teachers, it meant the chance to have two weeks off or the opportunity to try something special that we couldn't do in a normal course.
Personally I never liked to repeat workshop, this meant I faced lots of strange situations where I barely new what would happen. I held lamp design workshops, critical design ones, mobile design -that we called Calder vs. Tinguely-, electronic toy hacking... one of the course that came out pretty well, was the wireless networking one. Just eight students joined and we spent 2 weeks during the late winter 2003 running around town looking for wireless networks, we mapped them and shot a movie. Just the other day I found out that someone had posted that old movie on Youtube (this link) and that activists all around the world are using screenshots from it when announcing their own workshops on wireless technologies.
Now the workshops are gone and we have to think about other alternatives for making similar things.
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